Factions

Oborith Factions

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In Oborith Land 5 factions dominate the region. Each one of them have their own motivation, goals and philosophy. Each year Central City host a Faction Week were adventurers come and try to prove them self to one of the faction and try to gain a place within them.

These are the 5 factions:

* Harpers
* Order of the Gauntlet
* Emerald Enclave
* Lords’ Alliance
* Zhentarim

Harpers

The Harpers is a scattered network of spellcasters and spies who advocate equality and covertly oppose the abuse of power. The organization is benevolent, knowledgeable, and secretive. Bards and wizards of good alignments are commonly drawn to the Harpers.

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Goals

  • Gather information throughout Faerûn.
  • Promote fairness and equality by covert means.
  • Thwart tyrants and leaders, governments, and organizations
    that grow too powerful.
  • Aid the weak, poor and oppressed.

Beliefs

  • One can never have too much information or
    arcane knowledge.
  • Too much power leads to corruption. The abuse of
    magic, in particular, must be closely monitored.
  • No one should be powerless.

Member Traits

Harper agents are trained to act alone and rely on their own resources. When they get into scrapes, they don’t count on their fellow Harpers to rescue them. Nevertheless, Harpers are dedicated to helping one another in times of need, and riendships between Harpers are nigh unbreakable. Masterful spies and infiltrators, they use various guises and secret identities to form relationships, cultivate their information networks, and manipulate others into doing what needs to be done. Although most Harpers prefer to operate in the shadows, there are exceptions.

Ranks

  • Watcher (rank 1)
  • Harpshadow (rank 2)
  • Brightcandle (rank 3)
  • Wise Owl (rank 4)
  • High Harper (rank 5)

Order of the Gauntlet

The Order of the Gauntlet is composed of faithful and vigilant seekers of justice who protect others from the depredations of evildoers. The organization is honorable, vigilant, and zealous. Clerics, monks, and paladins of good (and often lawful good) alignments are commonly drawn to the Order of the Gauntlet.

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Goals

  • Be armed and vigilant against evil.
  • Identify evil threats such as secretive power groups
    and inherently evil creatures.
  • Enforce justice.
  • Enact retribution against evil actions—do not strike
    preemptively.

Beliefs

  • Faith is the greatest weapon against evil—faith in
    one’s god, one’s friends, and one’s self.
  • Battling evil is an extraordinary task that requires
    extraordinary strength and bravery.
  • Punishing an evil

Member Traits

The Order of the Gauntlet is a dedicated, tightly knit group of like-minded individuals driven by religious zeal or a finely honed sense of justice and honor. Friendship and camaraderie are important to members of the order, and they share a trust and a bond normally reserved for siblings. Like highly motivated soldiers, members of the Order of the Gauntlet seek to become the best at what they do and look forward to testing their mettle. There are few, if any, “lone wolves” in this organization.

Ranks

  • Chevall (rank 1)
  • Marcheon (rank 2)
  • Whitehawk (rank 3)
  • Vindicator (rank 4)
  • Righteous Hand (rank 5)

Emerald Enclave

The Emerald Enclave is a widespread group of wilderness survivalists who preserve the natural order while rooting out unnatural threats. The organization is decentralized, hardy, and reclusive. Barbarians, druids, and rangers of good or neutral alignments are commonly drawn to the Emerald Enclave.

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Goals

  • Restore and preserve the natural order.
  • Destroy all that is unnatural.
  • Keep the elemental forces of the world in check.
  • Keep civilization and the wilderness from destroying
    each other.

Beliefs

  • The natural order must be respected and preserved.
  • Forces that upset the natural order must be destroyed.
  • Civilization and the wilderness must learn to coexist
    peacefully.

Member traits

Members of the Emerald Enclave are spread far and wide, and usually operate in isolation. They learn to depend on themselves more than others. Survival in a harsh world also demands great fortitude and mastery of certain fighting and survival skills. Members of the Enclave who dedicate themselves to helping others survive the perils of the wilderness are more social than others who are charged with defending sacred glades and preserving the natural balance.

Ranks

  • Springwarden (rank 1)
  • Summerstrider (rank 2)
  • Autumnreaver (rank 3)
  • Winterstalker (rank 4)
  • Master of the Wild (rank 5)

Lords’ Alliance

The Lords’ Alliance is a loose coalition of established political powers concerned with mutual security and prosperity. The organization is aggressive, militant, and political. Fighters and orcerers of lawful or neutral alignments are commonly drawn to the Lords’ Alliance.

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Goals

  • Ensure the safety and prosperity of cities and other settlements of Faerûn.
  • Maintain a strong coalition against the forces of disorder.
  • Proactively eliminate threats to the established powers.
  • Bring honor and glory to one’s leaders and one’s homeland.

Beliefs

  • If civilization is to survive, all must unite against the dark forces that threaten it.
  • Fight for your realm. Only you can bring honor, glory,
    and prosperity to your lord and homeland.
  • Don’t wait for the enemy to come to you. The best
    defense is a strong offense.

Member Traits

In order to seek out and destroy threats to their homelands, agents of the Lords’ Alliance must be highly trained at what they do. Few can match their skills in the field. They fight for the glory and the security of their people and for the lords who rule over them, and they do so with pride. However, the Lords’ Alliance can only survive if its members “play nice” with one another, which requires a certain measure of diplomacy. Rogue agents within the Lords’ Alliance are rare, but defections have been known to occur.

Ranks

  • Cloak (rank 1)
  • Redknife (rank 2)
  • Stingblade (rank 3)
  • Warduke (rank 4)
  • Lioncrown (rank 5)

Zhentarim

The Zhentarim is an unscrupulous shadow network that seeks to expand its influence and power throughout Faerûn. The organization is ambitious, opportunistic, and meritocratic. Rogues and warlocks of neutral and/or evil alignments are commonly drawn to the Zhentarim.

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Goals

  • Amass wealth.
  • Look for opportunities to seize power.
  • Gain influence over important people and
    organizations.
  • Dominate Faerûn.

Beliefs

  • The Zhentarim is your family. You watch out for it, and
    it watches out for you.
  • You are the master of your own destiny. Never be less
    than what you deserve to be.
  • Everything—and everyone—has a price.

Member Traits

A member of the Zhentarim thinks of himself or herself as a member of a large family, and relies on the Black Network for resources and security. However, members are granted enough autonomy to pursue their own interests and gain some measure of personal power
or influence. The Black Network is a meritocracy. As a whole, it promises “the best of the best,” although in truth, the Zhentarim is more interested in spreading its own propaganda and influence than investing in the improvement of its individual members.

Ranks

  • Fang (rank 1)
  • Wolf (rank 2)
  • Viper (rank 3)
  • Ardragon (rank 4)
  • Dread Lord (rank 5)

Factions

Oborith Lands Cilicou Cilicou